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Macos design

Yerel hissi veren macOS uygulama kullanıcı arayüzlerini tasarlayın ve oluşturun. Kullanıcı bir masaüstü uygulaması, macOS uygulaması, Mac tarzı arayüz, Apple tarzı kullanıcı arayüzü, sistem yardımcı programı veya yerel bir Mac uygulaması gibi görünmesi ve hissettirmesi gereken herhangi bir şey oluşturmak istediğinde bu beceriyi kullanın. Ayrıca kullanıcılar "yerel his", "masaüstü uygulama tasarımı", "Apple tasarım desenleri", "kenar çubuğu düzeni", "trafik ışıkları"ndan bahsettiğinde veya macOS'a aitmiş gibi hissettiren araçlar/yardımcı programlar oluşturmak istediğinde de tetiklenir. Bu beceri; düzeni, kompozisyonu, etkileşim kalıplarını, animasyonları, açık/karanlık modunu ve bir uygulamanın Apple'a benzemesini sağlayan tüm ince ayrıntıları kapsar.

yazan kuscubasiece·8 Eylül 2026

Kaynak: davepoon/claude-code-subagents-collection · MIT

Kurulum
mkdir -p .claude/skills/macos-design && curl -sL https://www.antrophiclove.com/api/kaynak/macos-design/raw -o .claude/skills/macos-design/SKILL.md

Hedef dosya: .claude/skills/macos-design/SKILL.md

macOS Native App Design Skill

Build interfaces that feel like they belong on the user's computer — not websites crammed into a window.

Core Philosophy

A native app is not a destination. It is a system tool that lives where the user needs it. Design every interaction around this principle: appear when needed, get out of the way immediately after.

Before You Code

Read these references based on what you're building:

  • All macOS apps → Read references/layout-and-composition.md (required)
  • Apps with keyboard shortcuts, panels, toasts, popovers → Read references/interaction-patterns.md
  • Light/dark mode, color, typography → Read references/visual-design.md

Quick-Start Checklist

Use this as a pre-flight before writing any code:

  1. Layout: Top bar for global actions, sidebar for navigation (skip if nav is minimal), center for content
  2. Traffic lights: Integrate into the UI — top bar or sidebar, never floating awkwardly
  3. Window drag zone: Top ~50px must be draggable, keep it uncluttered
  4. Empty states: Show them. Progressive disclosure — only reveal UI when it's useful
  5. Keyboard shortcuts: Every primary action needs one. Every shortcut needs visual feedback
  6. Light + Dark mode: Design both. Do NOT directly invert colors (see visual-design reference)
  7. Search: Always prominent and accessible. Consider floating search bar or command palette
  8. Drag and drop: Content in AND out of the app. This is non-negotiable for native feel
  9. Micro-animations: Every state change gets a transition. No interaction without feedback
  10. Onboarding: Brief, modal-based, teaches shortcuts through doing (not reading)

Implementation Notes

When building as a web artifact (React/HTML):

  • Simulate the macOS window chrome (title bar, traffic light dots, rounded corners)
  • Use -apple-system, BlinkMacSystemFont, "SF Pro Display", "SF Pro Text" font stack
  • Use backdrop-filter: blur() for native vibrancy/translucency effects
  • Rounded corners: 10px for windows, 8px for cards, 6px for buttons, 4px for inputs
  • Respect prefers-color-scheme media query for automatic light/dark switching
  • Shadows should be subtle and layered, not a single heavy drop shadow

When building with Electron, Tauri, or native frameworks:

  • Use system title bar integration where possible
  • Respect system accent color and appearance settings
  • Use native drag-and-drop APIs, not polyfills