Komut#buildwithclaude
0
Unity project setup
Endüstri standardı yapıya ve konfigürasyonlara sahip profesyonel bir Unity projesi kurar
yazan kuscubasiece·8 Eylül 2026
Kaynak: davepoon/claude-code-subagents-collection · MIT
Endüstri standardı yapıya ve konfigürasyonlara sahip profesyonel bir Unity projesi kurar
Kaynak: davepoon/claude-code-subagents-collection · MIT
mkdir -p .claude/commands && curl -sL https://www.antrophiclove.com/api/kaynak/unity-project-setup/raw -o .claude/commands/unity-project-setup.mdHedef dosya: .claude/commands/unity-project-setup.md
---
description: Sets up a professional Unity project with industry-standard structure and configurations
category: game-development
allowed-tools: Edit, Write
---
# Unity Project Setup Command
Sets up a professional Unity project with industry-standard structure and configurations.
## What it creates:
### Project Structure
```
Assets/
├── _Project/
│ ├── Scripts/
│ │ ├── Managers/
│ │ ├── Player/
│ │ ├── UI/
│ │ ├── Gameplay/
│ │ └── Utilities/
│ ├── Art/
│ │ ├── Textures/
│ │ ├── Materials/
│ │ ├── Models/
│ │ └── Animations/
│ ├── Audio/
│ │ ├── Music/
│ │ ├── SFX/
│ │ └── Voice/
│ ├── Prefabs/
│ │ ├── Characters/
│ │ ├── Environment/
│ │ ├── UI/
│ │ └── Effects/
│ ├── Scenes/
│ │ ├── Development/
│ │ ├── Production/
│ │ └── Testing/
│ ├── Settings/
│ │ ├── Input/
│ │ ├── Rendering/
│ │ └── Audio/
│ └── Resources/
├── Plugins/
├── StreamingAssets/
└── Editor/
├── Scripts/
└── Resources/
```
### Essential Packages
- Universal Render Pipeline (URP)
- Input System
- Cinemachine
- ProBuilder
- Timeline
- Addressables
- Unity Analytics
- Version Control (if available)
### Project Settings
- Optimized quality settings for target platforms
- Input system configuration
- Physics settings
- Time and rendering configurations
- Build settings for multiple platforms
### Development Tools
- Code formatting rules (.editorconfig)
- Git configuration with Unity-optimized .gitignore
- Assembly definition files for better compilation
- Custom editor scripts for workflow improvement
### Version Control Setup
- Git repository initialization
- Unity-specific .gitignore
- LFS configuration for large assets
- Branching strategy documentation
## Usage:
```bash
npx claude-code-templates@latest --command unity-project-setup
```
## Interactive Options:
1. **Project Type Selection**
- 2D Game
- 3D Game
- Mobile Game
- VR/AR Game
- Hybrid (2D/3D)
2. **Target Platforms**
- PC (Windows/Mac/Linux)
- Mobile (iOS/Android)
- Console (PlayStation/Xbox/Nintendo)
- WebGL
- VR (Oculus/SteamVR)
3. **Version Control**
- Git
- Plastic SCM
- Perforce
- None
4. **Additional Packages**
- TextMeshPro
- Post Processing
- Unity Ads
- Unity Analytics
- Unity Cloud Build
- Custom package selection
## Generated Files:
### Core Scripts
- `GameManager.cs` - Main game controller
- `SceneLoader.cs` - Scene management system
- `AudioManager.cs` - Audio system controller
- `InputManager.cs` - Input handling system
- `UIManager.cs` - UI system manager
- `SaveSystem.cs` - Save/load functionality
### Editor Tools
- `ProjectSetupWindow.cs` - Custom editor window
- `SceneQuickStart.cs` - Scene setup automation
- `AssetValidator.cs` - Asset validation tools
- `BuildAutomation.cs` - Build pipeline helpers
### Configuration Files
- `ProjectSettings.asset` - Optimized project settings
- `QualitySettings.asset` - Multi-platform quality tiers
- `InputActions.inputactions` - Input system configuration
- `AssemblyDefinitions` - Modular compilation setup
### Documentation
- `README.md` - Project overview and setup instructions
- `CONTRIBUTING.md` - Development guidelines
- `CHANGELOG.md` - Version history template
- `API_REFERENCE.md` - Code documentation template
## Post-Setup Checklist:
- [ ] Review and adjust quality settings for target platforms
- [ ] Configure input actions for your game controls
- [ ] Set up build configurations for all target platforms
- [ ] Review folder structure and rename as needed
- [ ] Configure version control and make initial commit
- [ ] Set up continuous integration if required
- [ ] Configure analytics and crash reporting
- [ ] Review and customize coding standards
## Platform-Specific Configurations:
### Mobile
- Touch input configuration
- Performance optimization settings
- Battery usage optimization
- App store submission setup
### PC
- Multi-resolution support
- Keyboard/mouse input setup
- Graphics options menu template
- Windows/Mac/Linux build configs
### Console
- Platform-specific input mapping
- Achievement/trophy integration setup
- Online services configuration
- Certification requirement templates
This command creates a production-ready Unity project structure that scales from prototype to shipped game, following industry best practices and Unity's recommended patterns.